Stars
The program realizes the dynamic effect of two-dimensional starry sky.
// Compiler Env: Visual C++ 6.0~2022,EasyX_2023大暑版
// https://easyx.cn
//
#include <graphics.h>
#include <time.h>
#include <conio.h>
#define MAXSTAR 200 // Total number of stars
struct STAR
{
double x;
int y;
double step;
int color;
};
STAR star[MAXSTAR];
// Initialize the stars
void InitStar(int i)
{
star[i].x = 0;
star[i].y = rand() % 480;
star[i].step = (rand() % 5000) / 1000.0 + 1;
star[i].color = (int)(star[i].step * 255 / 6.0 + 0.5); // The faster the speed, the brighter the color
star[i].color = RGB(star[i].color, star[i].color, star[i].color);
}
// Moving stars
void MoveStar(int i)
{
// Wipe the original star
putpixel((int)star[i].x, star[i].y, 0);
// Calculate new location
star[i].x += star[i].step;
if (star[i].x > 640) InitStar(i);
// Draw the new star
putpixel((int)star[i].x, star[i].y, star[i].color);
}
// Main function
int main()
{
srand((unsigned)time(NULL)); // Set random seed
initgraph(640, 480); // Create a graphics window
// Initialize all stars
for(int i = 0; i < MAXSTAR; i++)
{
InitStar(i);
star[i].x = rand() % 640;
}
// Draw the stars, press any key to exit
while(!_kbhit())
{
for(int i = 0; i < MAXSTAR; i++)
MoveStar(i);
Sleep(20);
}
closegraph(); // Close the graphics window
return 0;
}
For more examples, please refer to https://codebus.cn